Sil Tutorials January 3, 2017 2016 Gallery 8: DirectX Voxels Sil Tutorials January 3, 2017 View fullsize Started working with voxels again. These are drawn using the dynamic buffer View fullsize Testing all the different Voxel Types' texture mapping. The textures used here come from Sphax PureBDCraft for minecraft (http://bdcraft.net/) View fullsize Added static buffer generation and the ability to add multiple chunks. View fullsize Added ray-casting method to find the block you are looking at View fullsize Built a crappy house for testing purposes. View fullsize Switched to original minecraft textures since they are lower resolution. Added a lot more chunks with a spherical view distance. Haven't done any Frustrum Culling yet so the view distance is pretty tiny View fullsize Started working with an alternate method for rendering that uses a area fill method to find everything up to a certain distance. View fullsize Added some ray-casting to the rendering to make some rudimentary shadows View fullsize The shadows don't look very nice yet on uneven terrain