The first voxels and model loading I got working in OpenTK/C#
With voxels working I started working on getting some voxel characters animated.
I got a simple running animation working with some nice tweening for rotating the arms and legs.
I got a 3D grid based ray-casting working and simply filled the blocks I passed through to represent the steps taken during the ray-cast.
Just messing around with the orthogonal view and block placement using the ray-casting.
Tried doing some custom shaders to do bump mapping and lighting.