Sil Tutorials January 3, 2017 2016 Gallery 2: OpenTK and FBX Models Sil Tutorials January 3, 2017 View fullsize My initial attempt to get some vertices on the screen was not very successful. I believe it was accidentally sampling color values as position information. View fullsize The next attempt was a little better but still not very great View fullsize Getting closer. The positions of the vertices were all correct but the indices and colors were not. View fullsize Finally we got the right positions, colors, and even somewhat correct texture coordinates. However the y value seemed to be flipped, hence the upside-down face. View fullsize Finally got the model loaded correctly. This was a stress test to see how many I could draw on screen at once.
Sil Tutorials January 3, 2017 2016 Gallery 1: OpenTK Voxels Sil Tutorials January 3, 2017 View fullsize The first voxels and model loading I got working in OpenTK/C# View fullsize With voxels working I started working on getting some voxel characters animated. View fullsize I got a simple running animation working with some nice tweening for rotating the arms and legs. View fullsize I got a 3D grid based ray-casting working and simply filled the blocks I passed through to represent the steps taken during the ray-cast. View fullsize Just messing around with the orthogonal view and block placement using the ray-casting. View fullsize Tried doing some custom shaders to do bump mapping and lighting.