I'm in the process of adding crystal formations to the caves and I accidentally applied the wrong texture to model. Looks kinda cool.
These Are Supposed To Be Stairs
I'm having some problems with getting some custom vertices into the vertex buffer. Also in the middle of added a way for blocks to allocate/store more information than simply the type. I've already implemented a memory arena to handle to the allocations and deallocations (hence the turquoise readout in the top left).
Matrices Are Hard
This is what happens when you accidentally screw up your translation matrices